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Texture Baked 3dsMax -> Unity problem

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Hi Guys and Girls, Firstly let me say I'm an absolute beginner to Unity having only downloaded it yesterday. I've seen some answers to my problems but none of them seem to work. Please forgive my ignorance :) I'm texture baking my model and applying baked mats using the method outlined on this website: http://www.spot3d.com/vray/help/150SP1/tutorials_baking_part1.htm No matter what I do (whether it be applying UVW map, collapsing to Edit Mesh etc) it won't get the right UVW coordinates when imported into Unity. Any help or reference would be a great help! Seth

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