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[1]: /storage/temp/44999-floor.jpg
Hey, I am not sure whether this is the right place to ask this but I am having a little trouble baking the textures in 3ds max (render to texture) . I have tried using both vraycomplete map and complete map but the diffuse maps appear in patches. I did a flatten mapping from a UVW modifier and tried saving in different formats, I have also tried rendering out a separate diffuse map but the diffuse map shows up the same way in patches for some reason.
I am really stuck here and would appreciate any kind of help.(Sorry if this is the wrong place to ask this questions)
Thanks in advance.
Cheers
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